Base class for all game scenes.
Provides core functionality for loading assets, registering systems, and setting up entities.
Scenes are the main organizational unit for game states and levels.
Each scene has access to the EntityManager for creating/managing entities and the AssetManager
for loading and accessing game resources.
Base class for all game scenes.
Provides core functionality for loading assets, registering systems, and setting up entities.
Scenes are the main organizational unit for game states and levels.
Each scene has access to the EntityManager for creating/managing entities and the AssetManager for loading and accessing game resources.
Example