Decorator to indicate that the target system will run in the game logic loop. Game logic systems handle core gameplay mechanics, AI behavior, input processing, and other non-physics, non-rendering game state updates that occur each frame.
@gameLogicSystem()class SomeSystem {} Copy
@gameLogicSystem()class SomeSystem {}
Decorator to indicate that the target system will run in the game logic loop.
Game logic systems handle core gameplay mechanics, AI behavior, input processing,
and other non-physics, non-rendering game state updates that occur each frame.