Function gameLogicSystem

  • Decorator to indicate that the target system will run in the game logic loop.
    Game logic systems handle core gameplay mechanics, AI behavior, input processing,
    and other non-physics, non-rendering game state updates that occur each frame.

    Returns ((target: SystemType) => void)

      • (target): void
      • Parameters

        Returns void

    @gameLogicSystem()
    class SomeSystem {
    }