Decorator to indicate that the target system will run in the physics loop.
Physics systems handle physics calculations, collisions, and other physics-related updates.
They typically run at a lower frequency than game logic systems to ensure accurate physics simulations.
Decorator to indicate that the target system will run in the physics loop.
Physics systems handle physics calculations, collisions, and other physics-related updates.
They typically run at a lower frequency than game logic systems to ensure accurate physics simulations.